Abstract Tutorial 2
Click on 'Objects' - 'Primitive' - 'Pyrimid'
Make it Editable and remember to click on 'Polygons'
Click on 'Structure' - 'Matrix Extrude' with these settings
Scroll out and your image will look something like this:
Now add HyperNURBS to smooth the image out:
Apply a 'Bend Deformation' using the following settings:
Apply a 'Twist Deformation' using the following settings:
Now add another 'HyperNURB' so your image looks something like this:
Scroll in and move the image around until you are happy:
Next Render the image remembering to use the 'TARGA' format and check the 'Alpha Channel' box
You are now finished with C4D
Before Photoshop:
After Photoshop:
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